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There’s something just horrible about the nature of Catmul-Clark subdivision surfaces. 3D animators for the past decade lost sight of their modeling process because of quads, and the way they deform and pinch when subdivided. Throughout my time at UNCA I couldn’t help but wonder if there was an appealing way to break free, tap in to my love for low-polygon modeling of the Playstation and Nintendo 64 era, throw some high quality lights on it and call it a day. A fair amount of artists in 2010 beat me to the punch. Instead of being grumpy about that fact, I’m rather pleased to know that there’s others out there that would rather jump straight in to designing their models, characters, and getting in to the motion, the story, and the beautiful colours and camera angles than wasting countless hours worrying about whether or not there’s a single triangle in their mesh.
I saw a car commercial just recently that had adopted a style very similar to Pivot involving a squirrel in a hatchback. That’s when I knew the trend would take off. Make sure you’re taking notes: car commercials buy the best trends — it’s a fact of advertising capital.
The best effect of this technique (other than saving lots of time that’s better spent on making a more complex animation) is that it’s finally convincing artists to adopt non-photo-realistic styles! Computers, after all, are a tool. Like any tool, it is best when used to exploit its strengths, and I’ve always felt that real objects did the best job of depicting real objects, and computers did the best job of depicting things that fall in to a wonderfully huge “other.”
I’ll take Wray’s challenge to actually start posting stuff
Here’s something I’ve been pushing at people since I found out about it: Jexus/WC OLO GARB’s youtube channel. He’s a guy presumably from Poland that does a lot of great video editing/creep aesthetic and ‘underground cult’-feeling stuff for his synthesizer demonstrations. There’s a lot of attention to detail, or lack thereof, to give the video quality a mixture of digital and analog lo-fi grit. So for me it’s like two things that I flip out about, and he’s got the aesthetic that I totally search for in sound design/visual design. I’ll start it off with a few that I think that are his best:
And here’s a ‘music video’ that I guess he made using some strange source videos:
Strongly contrasting my obsession with color the past few months, UK artist “mc bess” has a real talent for, well, practically everything. How often does the lead of a small band make a music video that’s MTV-worthy? A good way to kick off your week-end. Watch this, and if you have to check out his website, hit on all the links. Every facet is filled to the brim.
Matthieu is getting upwards of 10,300+ hits on this video a day right now due to it getting picked up on a number of popular surf-club websites and it’s likely on digg too. In the case that the embedded video is not HD by the time you reach the link, it’s because he ran out of off-vimeo-HD (which costs money). Just so you know, it is HD, and you should watch it on a nice screen with speakers.