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This morning I came across this video

That is very cool! Microsoft products were always particularly hackable, and I’m happy that the Kinect is no exception. However, a hacked Kinect, capturing video in this way would not be able to single out a person from his/her background. For that, I think we’ll still need to use a green screen and chroma keying for alpha. But regardless — this means a lot for anyone looking to do some bad-ass installations. And be quick to do it first before people are the wiser! 😉
This also answers the other half of this informational video, the “does it work?” whereas Clan Of The Grey Wolf here at least offers a very thorough “how does it work?” for those curious.

Excited yet? 😀 Good. But slow down a hair. There’s a ton of holes in the color because there’s only one infrared camera. The effect (and pitfalls) you’d have to creatively work around are the same as those that occur in camera mapping.


Or you could embrace the holey goodness! having a device that spits out realtime 3D point clouds alone might be exciting enough!


Yeah? A video where you use a kinect, and a laptop and a giant infrared lamp so you could scan whole buildings would be amazing.
Or maybe something like this could be used for more practical applications since the color stream could be face-tracked just like the Kinect does in real games and someone could put together a cheap version of Paul Debevec’s 3d video conferencing thing via reprojecting the camera view on to each viewer’s screen.

There’s something just horrible about the nature of Catmul-Clark subdivision surfaces. 3D animators for the past decade lost sight of their modeling process because of quads, and the way they deform and pinch when subdivided. Throughout my time at UNCA I couldn’t help but wonder if there was an appealing way to break free, tap in to my love for low-polygon modeling of the Playstation and Nintendo 64 era, throw some high quality lights on it and call it a day. A fair amount of artists in 2010 beat me to the punch. Instead of being grumpy about that fact, I’m rather pleased to know that there’s others out there that would rather jump straight in to designing their models, characters, and getting in to the motion, the story, and the beautiful colours and camera angles than wasting countless hours worrying about whether or not there’s a single triangle in their mesh.

I saw a car commercial just recently that had adopted a style very similar to Pivot involving a squirrel in a hatchback. That’s when I knew the trend would take off. Make sure you’re taking notes: car commercials buy the best trends — it’s a fact of advertising capital.

The best effect of this technique (other than saving lots of time that’s better spent on making a more complex animation) is that it’s finally convincing artists to adopt non-photo-realistic styles! Computers, after all, are a tool. Like any tool, it is best when used to exploit its strengths, and I’ve always felt that real objects did the best job of depicting real objects, and computers did the best job of depicting things that fall in to a wonderfully huge “other.”

I’m really excited to share this one. It’s called Sculptris. It’s a 3 meg application that I think wins over ZBrush in its simplicity, elegance, and moreover in its maths which take care of your mesh topology through a process called adaptive subdivision.

..and the guy who came up with this stuff, DrPetters, is totally crazy! You can’t even imagine, but I can say that Sculptris was something he seemed to consider a personal project he was just fooling around with, and the rest of his work has a similar feel that makes me go “You do this for fun!? Holy $#*%!”

Also, considering the nature of his bizarre software, it does not surprise me that Eskil Steenberg is one of the few people following him on Twitter. More on him later…

Actionscript 3 is nearly three years old now, and though CS4 hasn’t done much to help the fact that code and art are still very strictly separated, it hasn’t seemed to stop crafty multimedia artists from taking the language by the horns. Papervision has blossomed in to a respectable 3D engine and every day more sites are using it meaning that plenty of artists are willing to take the dive in to hard core programming to keep up. In other words, so should you, and the department too. Actionscript 3 isn’t going to wait around for anyone, and before you know it, it will be 4.0

Papervision 1

Papervision 2

Papervision 3

Compared to your Playstation, these graphics might seem familiar, or not even that impressive, but considering that 3D in flash is nothing but a huge open source hack, and that documentation is terribly verbose and online tutorials a few and far between, it’s pretty amazing that it’s come this far in the past few years. As with any cheap technological upgrade, corporate websites have already jumped on to the bleeding Flash edge, meaning that design firms are too, meaning that coming out college … you get the idea.

Papervision 4

Oh, and I’ll have to think up something snazzy for the 4th.

VisualPV3D is nothing but an swf file, and a few folders of XML and Actionscript 3. What it can do is pretty unheard of. Just as you’d think from the picture below, it does full 3D modeling and texturing, but what’s crazier is it’s output. Not only are the visuals within VPV3D running in Papervision, but it’s a 1-to-1 editor for Papervision files. Essentially, a bunch of Actionscript 3 that writes Actionscript 3. Or to put it another way: Flash 3D, done in Flash.

Strongly contrasting my obsession with color the past few months, UK artist “mc bess” has a real talent for, well, practically everything. How often does the lead of a small band make a music video that’s MTV-worthy? A good way to kick off your week-end. Watch this, and if you have to check out his website, hit on all the links. Every facet is filled to the brim.

Matthieu is getting upwards of 10,300+ hits on this video a day right now due to it getting picked up on a number of popular surf-club websites and it’s likely on digg too. In the case that the embedded video is not HD by the time you reach the link, it’s because he ran out of off-vimeo-HD (which costs money). Just so you know, it is HD, and you should watch it on a nice screen with speakers.