There were 306 entries at IGF 09, and a good lot of them were unique. Independent games are on the rise, and I’m glad they are because a lot of them are 1. affordable, 2. very fun, 3. good looking. Independently produced games range from senseless to experimental to better-than-a-commercial-title-quality. Each one has it’s own quirks, usually with confusing/unconventional installations, or piggyback on some sort of existing technology to make a game engine. Machinarium (above), for example is a Flash Projector with a lot of SWFs in various folders. Similarly, Closure (down there somewhere) takes advantage of the fact that Actionscript 3 has better capabilities for image processing. My love for Indy Gaming is long-standing, so I’m a bit biased. Anywho, here are my picks from the crop!
Enviro-Bear 2000: Operation: Hibernation :: $? / ??????? / ?
Super Meat Boy :: $? / 2D Platformer / WiiWareOsmos :: $10 / Casual Survival / PC, Mac, Linux Cortex Command :: $18 / 2D Platform War Strategy / PC, Mac (yeah, I’m wondering if my computer could handle this game!)
So the next time you’re at a LAN party (and there should be a time you give that a chance if you haven’t), be like me and annoy everyone with your new-found love for indy games. And even if that never happens, I put these up because it’s a small glimmer of hope for anyone who wants to start making something in their basement. Remember: Indy = no funding. Now go play the Machinarium demo! It’s so genius in it’s hot-spot-clicking simplicity… and that’s why I christen it the TRUE WINNER of the indy games festival (though it did not win. some other game called “Blueberry Garden” won, and it looked just pointless and boring)