Two articles were recently put online, and they have a lot in common, so I suggest you read them both.

First up, “Science for CG” was originally a series of posts made on the cgtalk forums, and were recompiled for ease of reading by someone over at subdivisionmodeling.com. The result is a roughhousing of a lighting and optics physics textbook and a tips n’ tricks tutorial with glossy pictures. The explanation of BDRF with cubes is very cool.

BDRF explained with cubes

Second, the shader artists who worked on the recently released Cloud With A Chance of Meatballs talk about how they’re expertise in the area of CG shading (like in the first article) combined with previous experience in photography made for a good match when it came to working in CG film.

Cloud With a Chance of Meatballs

Next post, I’ll be in Europe rubbing elbows with Blender geeks!

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